Monday, January 21, 2008

Montezuma's Return Beta 9 Released

Recently, after USA Games Interactive moved servers, a new version of the side scroller game came out. You can download it by clicking
here

The bug fixes and improvements are below:

Renamed *.xgs files as *.wav.
Replaced Gardian skull sounds with Guardian eagle sounds.
Updated LoadSounds() function.
Fixed bug where the player can walk over the spike pits.
Fixed bug where player invincibility is reset
when loading a saved game.
Updated sound descriptions menu.
Removed external level data files.
Incorperated external level data into Montezuma.exe.
Fixed bug with wrong death sound being played when falling off of a vanishing platform.
Added invincible monsters for levels 7-11.
Recompiled registration tools from 12/4/2007 backup sources.
Added yes/no prompt for saving games with f3.
Added yes/no prompt when loading games with f4.

Saturday, January 19, 2008

Sound Forge 9.0d Available Now

Sony has recently posted an update to Sound Forge. Numerous bug fixes and improvements have been made. Here they are below:

Notable fixes/changes in version 9.0d

• The Loop Tuner window has been reimplemented an independent tool window.
• Added support for LPEC files imported from Digital Voice Editor software.
• Added support for WAV files up to 4 GB. Select the Allow Wave renders up to 4 GB check box on the General page of the Preferences dialog to enable support.

• Several Mix/Replace improvements have been implemented:

• Envelopes are now drawn when performing drag-and-drop mixes to indicate mix and fade-in and fade-out levels.
• If a selection exists in your destination data window, the selection is now preserved after mixing sound data.
• Markers are now added at the correct positions when you perform mixes with Options > Paste Events turned on.
• The end of the file is now used as a snap point when performing drag-and-drop mixes.
• A new setting has been added to the Editing tab in the Preferences dialog. Select the Auto-crossfade Mix with selection check box if you want the Fade
In and Fade Out settings for the Mix tool to pay attention to the destination selection and file length when mixing between files.

• You can now hold Ctrl while dragging in a data window to switch to the Magnify tool temporarily (as in Sound Forge 8.0). Select the Allow Ctrl+drag style
zoom in data windows check box on the General tab of the Preferences dialog to enable this behavior.
• Toggling a selection (using the S or \ key) now restores channel selection.
• The Lock Loop/Region Length command is now honored when multiple markers or regions are selected.
• A bug has been fixed that could cause black frames/silence when overwriting an open MPEG file.
• A bug has been fixed that could cause gapping when playing from the Plug-in Chainer and positioning the cursor if Options > Seek Cursor on Playback was
not selected.
• When selecting up to a marker that occurs on the last sample of a file, the last sample is now included in the selection.

You can download it by clicking
here.

Monday, January 14, 2008

Team Talk V3.4 Released

Two days ago, Beare.dk announced that V3.4 of Team Talk was available to download. You can read the change log by clicking
here.
You can directly download it by clicking
here.

Thursday, January 3, 2008

My Smartphone

I've recently perchased a smartphone running Window's Mobile 6 using
Mobile Speak Smart
and I find it works really well on the
HTC S720
which is the phone I bought. At first look, it's very tactile with a dot on the five of the number pad and dots on the F and J keys of the QOURTY keyboard. The keys are separated nicely and they are big too. MSS is quite responsive. I may write a more detailed review of it from a blindness perspective when I figure more things out on the phone.