Sunday, November 18, 2007

montizuma's Revenge Beta 6 Now Available

Just recently,
USA Games Interactive
has put out montizuma's Revenge Beta 6 on the website for everyone to play. There have been many improvements and bugfixes. They include:


Removed auto save game feature from code.
Limited swords to a maximum of 4 at any time.
Moved gems from room 17 to room 18 on level 2.
Moved skull from room 17 to room 18 on level 2.
Recompiled Level 2.
Limited potions to a maximum of 4 at any time.
Fixed bug in GetPotion() that only allowed 3 instead of 4 potions.
Replaced mono dirt step sounds with stereo dirt step sounds.
Fixed bug with white door that awards the player 1000 points
instead of 300 points times difficulty.
Fixed bug where player was not awarded a bonus life when
completing the bonus level.
Fixed bug where player was not awarded a bonus life when
completing level 2.
Added score bonus for completing any bonus level.
Fixed bug where player still had keys from a bonus level when
a new level started.
Restored original sword attack sound.
Renamed healing potions to magic potions.
Added 20 seconds of invincibility from monsters
when a magic potion is drankk.
Updated spider movement effects.
Added action mapping class for joysticks and game pads.
Added InitializeJoystick() to acquire joystick devices.
Added UpdateJoystick() to update Joystick button states.
Added CheckJoystick() to carry out joystick actions.
Removed JumpUp() from player controls.
Added PauseGame() function.
Asigned pause game feature to u key.
Lowered the volume of pause/unpause sounds.
Asigned pause game feature to Joystick Button 6.
Fixed bug with endless burning torches.
Fixed bug where game crashes after torches burn out.
Added announcement to AnnounceObjects() that alerts the player there are no objects in the room.
Added AnnounceMonsters() and added it to the m key
and to button 6 on the joystick.

To get the exe file from the website, you can
click here

SoundRTS 1.0 beta 9f Released

Today, another version of this amazing free game has come out and here are the changes and bug fixes:

- 2 new multiplayer maps by Sebastian Dellit
- 1 new multiplayer map by Bryan Smart
- 1 new multiplayer map by QuentinC
- 3 new multiplayer maps by Jason Symes
- added teleport sound by Bryan Smart
- fixed exploitable bug with food limit
- the AI now knows how to recruit knights
- the 2 example maps (provided for map makers) are not included in the menu anymore

You can get the exe file by
clicking here.

Friday, November 16, 2007

Skype 3.6.0.216 Now Available

The current Skype beta cycle for version 3.6 has ended and Skype version
3.6.0.216 is now available. One place where you can download it from is at
www.skype.com.

Here are the changes in this version:

feature: Calling support for MySpace with Skype users
improvement: Relayed file transfer speed improved to up to 70 kbytes/sec
improvement: More stable video calls between fast and slow internet
connection users
change: Computers with Dual Core CPU's will send 640x480 by default on video call with High Quality Video certified cameras
change: Extras Manager updated to version 1.5.0.32
change: Skype Internet Explorer plugin updated to 2.2.0.145
bugfix: Fixed some crash bugs related to video and audio calls
bugfix: Skype crashed when extensively changing video options
bugfix: Audio settings change during call in Sound Settings Widget was not remembered
bugfix: List index out of bounds error on sound settings
bugfix: Wrong dialog displayed when sending file through chat window
bugfix: Error Invalid argument to date encode displayed on some rare cases
bugfix: Connection Wizard started in English, even if it was localized
bugfix: Call Forwarding "Saving New Settings" animation layout was misalined
bugfix: Wrong error message displayed when sending file to Skype Out contact
bugfix: Video Mood message displayed wrongly if message included emoticons
bugfix: Handling Skype URI's returned error during logging in.
bugfix: Chat button on taskbar stopped flashing when contact online status changed
bugfix: Chat message copy-paste lost line breaks
bugfix: When adding numbers to mood message during call then tones were heard
bugfix: Pressing space on Take Video Snapshot window took empty snapshot
bugfix: Some advanced options not accessible via tab browsing
bugfix: It was unable to copy Skype Out contact number from profile
bugfix: "Take Video Snapshot" window was not browsable with tab
bugfix: Skype crashed when adding unknown PSTN number to conference call
bugfix: Wrong video error message was displayed when no webcam were connected
bugfix API: Skype4com did not reset correctly AudioIn and AudioOut
All language files updated

Friday, November 2, 2007

Montezuma-Beta5 Released

Today,
USA Games Interactive
has released Montezuma-Beta5 which includes new features a bug fixes.

Here are the changes:

Added Windows 2000 legacy support.
Updated jump code to kill player when missing ledges, drop offs, and other hazards.
Updated USA Games logo sound.
Updated snake death sound.
Updated player jump, pain, and death sounds.
Raised background drumb beat volume.
Updated get sword effect.
Updated use sword effect.
Changed run from space to shift.
Converted swords from automatic to manual attack.
Attached KillEnemy() to space.
Renamed AnnounceCoordinates() to AnnounceArea().
Asigned AnnounceArea() to a.
Fixed bug in UseSword() where all swords are used at the same time.
Updated user's manual.

you can
click here
to get the exe file with out having to go to the website and finding the link to download.