Showing posts with label Beta Software. Show all posts
Showing posts with label Beta Software. Show all posts

Friday, March 21, 2008

Testing Firefox Beta with NVDA Preview Version

I'm currently testing Firefox Beta 3.5 nightly build with NVDA 0.6 P and it's working pretty well except for a few bugs. One of the bugs that I found with NVDA is that it sometimes puts several links on one line so you will have to navigate to the line where the link is on and use your arrow keys to put your cursor on the link you want and hit enter. Also, it has problems activating a link if there is punctuation in front of it.

Even though NVDA doesn't work very well with Internet Explorer, it's still functional. I decided to compare the speed of how fast a document loads with IE with Firefox and the result is that Firefox loads documents much faster. It only takes about a second with Firefox and 5 to 6 seconds to load one in IE.

If you would like to try NVDA you can go to
nvda-project.org.
To get a Beta version of Firefox,
click here.

Sunday, November 18, 2007

montizuma's Revenge Beta 6 Now Available

Just recently,
USA Games Interactive
has put out montizuma's Revenge Beta 6 on the website for everyone to play. There have been many improvements and bugfixes. They include:


Removed auto save game feature from code.
Limited swords to a maximum of 4 at any time.
Moved gems from room 17 to room 18 on level 2.
Moved skull from room 17 to room 18 on level 2.
Recompiled Level 2.
Limited potions to a maximum of 4 at any time.
Fixed bug in GetPotion() that only allowed 3 instead of 4 potions.
Replaced mono dirt step sounds with stereo dirt step sounds.
Fixed bug with white door that awards the player 1000 points
instead of 300 points times difficulty.
Fixed bug where player was not awarded a bonus life when
completing the bonus level.
Fixed bug where player was not awarded a bonus life when
completing level 2.
Added score bonus for completing any bonus level.
Fixed bug where player still had keys from a bonus level when
a new level started.
Restored original sword attack sound.
Renamed healing potions to magic potions.
Added 20 seconds of invincibility from monsters
when a magic potion is drankk.
Updated spider movement effects.
Added action mapping class for joysticks and game pads.
Added InitializeJoystick() to acquire joystick devices.
Added UpdateJoystick() to update Joystick button states.
Added CheckJoystick() to carry out joystick actions.
Removed JumpUp() from player controls.
Added PauseGame() function.
Asigned pause game feature to u key.
Lowered the volume of pause/unpause sounds.
Asigned pause game feature to Joystick Button 6.
Fixed bug with endless burning torches.
Fixed bug where game crashes after torches burn out.
Added announcement to AnnounceObjects() that alerts the player there are no objects in the room.
Added AnnounceMonsters() and added it to the m key
and to button 6 on the joystick.

To get the exe file from the website, you can
click here

Thursday, October 18, 2007

Montezuma's Revenge Beta 4 Released

Yesterday, USA Games Interactive has announced that Montezuma's Revenge Beta 4 is out. You can head on over to the
USA Games
website to download this beta.

Here are the changes:

Added USA Games logo sound to startup.
Added Snake die effects to LoadSounds().
Added snake die to UseSword().
Added kill skull to PlayerLand().
Added kill snake to PlayerLand().
Added kill spider to PlayerLand().
Fixed bug with killing snakes in PlayerLand().
Fixed bug with killing spiders in PlayerLand().
Fixed bug with torch timenot getting reset when player is killed.
Fixed bug with torch time not getting reset when warping to new levels.
Removed UseSword() code from RunLeft() and RunRight().
Removed UseSword() code from WalkLeft() and WalkRight(). Created KillEnemy() function.
Set player attack range to 2.
Added KillEnemy() to GameLoop().
Fixed bug with enemies sometimes not attacking the player.
Set enemy attack damage to 25 times game difficulty.
Set potion restore health to 100.
Set force field damage to 25 times difficulty level.

Wednesday, October 10, 2007

Montezuma's Revenge Beta 3 Released

TodayMontezuma's Revenge is available for public testing. To find information or to download this demo, you can
click here
to go to the website. To download the demo, you can
click here.

Here are the changes:
Added name and version announcement to MainForm_Load.
Cleaned up speech strings.
Removed monsters from map.
Fixed bug in voice menu that prevented the user from seeing all Sapi 5 voices.
Changed jump key to space.
Changed run key to control.
Changed temple ambience.
Created new start level sound.
Created new dirt step effects.
Created new level intro sound.
Converted background music and background ambience flags options to integer variables.
Fixed bug with saving and restoring ambience and music settings in user registry.
Added new player torch sound effects.
Rewrote UpdateTorches() to use the GameLoop timer.
Replaced sandy flor with dirt and gravel floor.
Recompiled level 1, level 2, and bonus level 1.

I think the game is coming along nicely. One thing I noticed when I first hit enter on the game and played it was the execution time. When I was up and down arrowing through the menus, I noticed it was much more responsive and during the game, same thing. I also noted the key changes. Instead of hitting control plus the arrow keys to jump, it has been changed to space bar and any arrow key. To run, you now need to hit control plus any arrow key.