Yesterday, the developer of SoundRTS, released a test version of his popular game. Here are the changes and bugfixes since Beta 9:
- added a map (JS4)• faster multiplayer Internet games
• the food provided by farms is 8 instead of 4
• the training time is divided by 2 (the research time stays the same)
• added an experimental very fast speed (4 times) for multiplayer games (might not work that much, though; try it)
• list players and games after login
• say the registered players list of a game when a player registers or unregisters for this game
• new multiplayer maps
You can click
here
for the multiplatform version or you click
here
for the Windows Installer.
If you would like a more detailed list of changes, you can go to the SoundRTS blog by clicking
here.
Showing posts with label Real Time Strategy. Show all posts
Showing posts with label Real Time Strategy. Show all posts
Tuesday, April 1, 2008
Sunday, November 18, 2007
SoundRTS 1.0 beta 9f Released
Today, another version of this amazing free game has come out and here are the changes and bug fixes:
- 2 new multiplayer maps by Sebastian Dellit
- 1 new multiplayer map by Bryan Smart
- 1 new multiplayer map by QuentinC
- 3 new multiplayer maps by Jason Symes
- added teleport sound by Bryan Smart
- fixed exploitable bug with food limit
- the AI now knows how to recruit knights
- the 2 example maps (provided for map makers) are not included in the menu anymore
You can get the exe file by
clicking here.
- 2 new multiplayer maps by Sebastian Dellit
- 1 new multiplayer map by Bryan Smart
- 1 new multiplayer map by QuentinC
- 3 new multiplayer maps by Jason Symes
- added teleport sound by Bryan Smart
- fixed exploitable bug with food limit
- the AI now knows how to recruit knights
- the 2 example maps (provided for map makers) are not included in the menu anymore
You can get the exe file by
clicking here.
Tuesday, October 9, 2007
Sound RTS Version 1.0 Beta 9 Released
Today, the developer released Version 1.0 Beta 9 of the Sound RTS game.
Here are the changes in SoundRTS 1.0 beta 9a:
- I extracted the maps from the code to allow people to write multiplayer maps (trigger maps have been extracted too but may change and will not be documented
for now);
- I boosted the archers (the damage will be 2.5/4 be instead of 1.5/2.5);
- bug or balance problem: the time needed for training units and researching tech or building upgrades was 3 times to fast;
- bug: when there is no goldmine left and the computer needs gold, the game hangs;
- bug: map 1 and map 2 are imbalanced, because of the goldmine distance;
- bug: incomplete summary of enemy units (ex: mages and dragons are forgotten);
- bug: to many alert messages during fights;
- I added a keyboard shortcut: control pageup/pagedown to go to the previous/next conflict zone;
- bug: interactivity slowdown during a combat;
- added F3: say time
- added control F3: minute bell on/off (off by default)
- Control Home/End, control +/- of the numeric keyboard: increase/decrease the voice relative volume
- now the computer AI in aggressive mode knows the starting squares and attacks them first, instead of attacking the opposite square only
- bug: a running server is not removed from the servers list after 12 hours anymore
- bug: the servers list guesses wrongly the IP address of the servers in some rare cases (solved by using www.whatismyip.org)
- I added a save-game feature for single player games, with one save slot
- I added the ability to invite 1 or more computer AI of various strength in a multiplayer game, or in a single player game on a multiplayer map (now it
works the same as multiplayer games)
- bug fixed: the training sounds and the researching sounds caused the game to slowdown, because of the combat slowdown mode; the combat sounds slowdown
mode is now off by default (press control F6 to enable it)
- bug fixed: When a player has more than one barracks, the food limit is near maxed, and the barracks recruits a queued unit, the food limit is not always
respected. In some cases, the player will be able to recruit a group of units that have a higher food requirement than the player's food limit.
- I wrote a map making guide.
If you would like to check out what he has planned for the next version, you can
click here
to view the full entry in which I got the changes from.
My opinion of this release will follow shortly. The direct link to the download of this excellent game is
here.
Here are the changes in SoundRTS 1.0 beta 9a:
- I extracted the maps from the code to allow people to write multiplayer maps (trigger maps have been extracted too but may change and will not be documented
for now);
- I boosted the archers (the damage will be 2.5/4 be instead of 1.5/2.5);
- bug or balance problem: the time needed for training units and researching tech or building upgrades was 3 times to fast;
- bug: when there is no goldmine left and the computer needs gold, the game hangs;
- bug: map 1 and map 2 are imbalanced, because of the goldmine distance;
- bug: incomplete summary of enemy units (ex: mages and dragons are forgotten);
- bug: to many alert messages during fights;
- I added a keyboard shortcut: control pageup/pagedown to go to the previous/next conflict zone;
- bug: interactivity slowdown during a combat;
- added F3: say time
- added control F3: minute bell on/off (off by default)
- Control Home/End, control +/- of the numeric keyboard: increase/decrease the voice relative volume
- now the computer AI in aggressive mode knows the starting squares and attacks them first, instead of attacking the opposite square only
- bug: a running server is not removed from the servers list after 12 hours anymore
- bug: the servers list guesses wrongly the IP address of the servers in some rare cases (solved by using www.whatismyip.org)
- I added a save-game feature for single player games, with one save slot
- I added the ability to invite 1 or more computer AI of various strength in a multiplayer game, or in a single player game on a multiplayer map (now it
works the same as multiplayer games)
- bug fixed: the training sounds and the researching sounds caused the game to slowdown, because of the combat slowdown mode; the combat sounds slowdown
mode is now off by default (press control F6 to enable it)
- bug fixed: When a player has more than one barracks, the food limit is near maxed, and the barracks recruits a queued unit, the food limit is not always
respected. In some cases, the player will be able to recruit a group of units that have a higher food requirement than the player's food limit.
- I wrote a map making guide.
If you would like to check out what he has planned for the next version, you can
click here
to view the full entry in which I got the changes from.
My opinion of this release will follow shortly. The direct link to the download of this excellent game is
here.
Saturday, August 18, 2007
Sound RTS Version 1.0 Beta 8 Released
Yesterday night, Sound RTS Version 1.0 Beta 8 was released which included a lot of bug fixes as well as some new features. There is also a version that runs on Mac and Linux. You can go to the
Sound RTS wesite
to get your own copy today!
Note that the quality of the sounds still aren't very good even though it's at 44.1 and in ogg. If you really care about the sounds, I roccomend sticking with the old one for now until Bryan Smart creats a new sound pack.
Sound RTS wesite
to get your own copy today!
Note that the quality of the sounds still aren't very good even though it's at 44.1 and in ogg. If you really care about the sounds, I roccomend sticking with the old one for now until Bryan Smart creats a new sound pack.
Friday, July 13, 2007
Sound RTS
A couple of days ago a new audio game came out called Sound Real Time Strategy which is commonly known as Sound RTS. It is a game simular to War Craft in which you have to recruit peasants and footman and other important people in the midevil days so they can help you defeat other armies. This is a free game with a multy player mode where you can have up to four people playing at the same time. The only two bad things about this game are the sounds and the multy player mode. The sounds are in low quality and the multy player mode is not very stable. If you are interested in giving it a try, you can go to
http://jlpo.free.fr/soundrts
this is a very addictive game when you understand how to play it.
http://jlpo.free.fr/soundrts
this is a very addictive game when you understand how to play it.
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