Showing posts with label Real Time Strategy Audio Game. Show all posts
Showing posts with label Real Time Strategy Audio Game. Show all posts

Monday, December 24, 2007

SoundRTS 1.0 beta 9h Released

Just yesterday, another version of the real time strategy game was released. Here are the changes:

- added 4 multiplayer maps by Christoff Eilers (
details here

- added 1 single player map by Christoff Eilers

You can get it from TBRN by
clicking here.
Note it will take you to the SoundRTS index.

If you want to get it from the SoundRTS website you can
click here
to go to the site.

Thursday, December 6, 2007

SoundRTS 1.0 Beta 9G Released

Yesterday, another version of the real time strategy game has come out. Here are the changes:

- fixed a bug where the single player menu was not updated after a victory unlocking a new mission
- removed space between letters when spelling a word
- 16 sound channels by default (instead of 8)
- added num_channels to SoundRTS.ini (number of sound channels)
- better build order for the AI (knights earlier)
- bug fixed: now the AI attacks with knights too
- maps: added
#random_choice
preprocessor directive
- units turn better when trying to avoid each other (slightly increased CPU cost, probably; I'll wait for your feedback)
- fixed a bug where the menus of the units or buildings were not updated
- fixed a bug where when an AI completes a farm some peasants sometimes stay idle instead of mining gold

The direct link for the Windows version of it is
here

You can also download it from TBRN by clicking
here.
Note that if you download it from TBRN, the speed is faster.

You can check out the Sound RTS development blog by going to
soundrts.blogspot.com.

Monday, October 22, 2007

SoundRTS 1.0 beta 9e released

Yesterday, the developer of Sound RTS has released yet another version of this amazing free game.

Here are the changes:

- new multiplayer map: frontier by Bryan Smart
- archers now have 10 hit points instead of 8
- AI players are now allied in multiplayer maps
- added global_food_limit to the map language (set the maximum food of a map)
- if title isn't found in the map, the title of the map is the name of the map file
- when a battle ends in a square, a summary is sent to each concerned player
- the message telling that a player has quit a game cannot be missed now
- fixed bug with unit recruiting cancellation and food
- fixed bug with save game and big maps
- fix sound volume bug with compass directions in first person mode
- fixed bug where the server doesn't stop when it cannot register on the servers list
- fixed bug where the food limit was not updated in the client when a player quit the game

You can
click here
to go to the Sound RTS website and grab the game or you can
click here
to go to the Sound RTS page on
tbrn.net
and grab it from there. If you decide to grab it from TBRN, your download will go much faster than if you downloaded it on the Sound RTS Website.